shiva404
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197469350d
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move_obj func was added to Map class. Also console now can execute any command with exec.
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2026-02-19 19:55:07 +03:00 |
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shiva404
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bf4a80a54a
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Nevermind.
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2026-02-18 22:31:31 +03:00 |
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shiva404
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b34aaa1664
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shameslop, but gui still works.
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2026-02-16 17:20:37 +03:00 |
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shiva404
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0e0bf1f84e
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Finally fixed sprite caching. For now it works only for one map, need to develop mapmanager and have a list of cached sprites for each map.
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2026-02-16 02:46:28 +03:00 |
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shiva404
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f89e0a86c4
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Profiling functions were added.
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2026-02-16 01:31:16 +03:00 |
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shiva404
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2e6e75866b
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Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
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2026-02-16 00:30:17 +03:00 |
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shiva404
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f679dde81f
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P.S. to previous commit: instead of Sprite flow load_sprites function was changed: gathering the number of sprites with the same names before second _ and hold it at sprites dict. also now sprites must be named as objectname_action_number. Main commit - full sprites support, with caching, transparency and smooth scaling. drawing function moved to Object methods
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2026-02-15 21:23:02 +03:00 |
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shiva404
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ab58803373
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initial sprite animation support
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2026-02-15 18:17:31 +03:00 |
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shiva404
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ffc87c9591
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Sprite scaling support and a little refactoring
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2026-02-14 05:24:52 +03:00 |
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shiva404
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d596101bd2
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Add grid drawing, scaling, camera movements
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2026-02-14 00:57:26 +03:00 |
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shiva404
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d7184ddab1
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hlwrld1
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2026-02-13 23:34:24 +03:00 |
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