Files
Elvenbane/eb_objects.py

50 lines
1.4 KiB
Python

from common import dataclass, scale_image
@dataclass
class Object:
id: str
name: str
sprite_name: str
sprite_state: int = 0
sprite_scale: int = 1
sprite_cache: None = None
def draw(self, draw_data):
if draw_data["spr_up"] == 0:
if self.sprite_state == len(draw_data["sprites"][self.sprite_name]) - 1:
self.sprite_state = 0
else:
self.sprite_state += 1
if self.sprite_cache is None:
self.sprite_cache = draw_data["sprites"][self.sprite_name][self.sprite_state]
if self.sprite_scale != draw_data["scale"]:
self.sprite_scale = draw_data["scale"]
self.sprite_cache = scale_image(draw_data["sprites"][self.sprite_name][self.sprite_state], draw_data["scale"])
rect = self.sprite_cache.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2))
else:
rect = self.sprite_cache.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2))
draw_data["screen"].blit(self.sprite_cache, rect)
@dataclass
class Terrain(Object):
pass
@dataclass
class Creature(Object):
pass
#status
#actions
#tasks
#items
@dataclass
class Item(Object):
pass
@dataclass
class Building(Object):
pass