from common import dataclass, scale_image @dataclass class Object: id: str name: str sprite_name: str sprite_state: int = 0 sprite_scale: int = 1 sprite_cache: None = None def draw(self, draw_data): if draw_data["spr_up"] == 0: if self.sprite_state == len(draw_data["sprites"][self.sprite_name]) - 1: self.sprite_state = 0 else: self.sprite_state += 1 if self.sprite_cache is None: self.sprite_cache = draw_data["sprites"][self.sprite_name][self.sprite_state] if self.sprite_scale != draw_data["scale"]: self.sprite_scale = draw_data["scale"] self.sprite_cache = scale_image(draw_data["sprites"][self.sprite_name][self.sprite_state], draw_data["scale"]) rect = self.sprite_cache.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2)) else: rect = self.sprite_cache.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2)) draw_data["screen"].blit(self.sprite_cache, rect) @dataclass class Terrain(Object): pass @dataclass class Creature(Object): pass #status #actions #tasks #items @dataclass class Item(Object): pass @dataclass class Building(Object): pass