Files
Elvenbane/eb_engine.py
shiva404 d7184ddab1 hlwrld1
2026-02-13 23:34:24 +03:00

97 lines
3.0 KiB
Python

from common import pygame, json, uuid, deepcopy, dataclass, field
import eb_objects
import eb_terrain
import eb_creatures
cell_classes = {"Ground": eb_terrain.Ground}
@dataclass
class Cell:
terrain_obj: any
#item_obj: any
#creature_obj: any
is_target: bool = False
def draw(self, screen, bord_color, x, y, size, bord_size):
pygame.draw.rect(screen, bord_color, pygame.Rect(x, y, size, size), bord_size)
class Map:
def __init__(self, name, cell_color = "gray57", active_cell_color = "gray57"):
self.name = name
self.cells = {}
with open(self.name, 'r') as file:
buff = json.load(file)
for line in range(len(buff)):
self.cells[line] = []
for cell in buff[str(line)]:
final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"]))
self.cells[line].append(deepcopy(final_cell))
self.cell_color = cell_color
def draw(self, scale_size):
for line in range(len(self.cells)):
for cell in line:
pass
class Engine:
def __init__(self, width, height, scale_size = 5, camera_pos = pygame.Vector2(0, 0)):
self.width = width
self.height = height
self.scale_size = scale_size
self.camera_pos = camera_pos
def main_loop(self):
'''
#o = eb_terrain.Ground(1, 1, 1)
#c = eb_creatures.Unit(1, 1, 1)
#print(isinstance(o, eb_objects.Object))
#print(isinstance(o, eb_objects.Terrain))
#print(isinstance(c, eb_objects.Terrain))
'''
easy_map = Map("def_map.json", "gray57")
print(1)
# pygame setup
pygame.init()
screen = pygame.display.set_mode((self.width, self.height))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("chartreuse4")
#pygame.draw.circle(screen, "gray57", player_pos, 40)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos.y -= 300 * dt
if keys[pygame.K_s]:
player_pos.y += 300 * dt
if keys[pygame.K_a]:
player_pos.x -= 300 * dt
if keys[pygame.K_d]:
player_pos.x += 300 * dt
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()