from common import pygame, json, uuid, deepcopy, dataclass, field import eb_objects import eb_terrain import eb_creatures cell_classes = {"Ground": eb_terrain.Ground} @dataclass class Cell: terrain_obj: any #item_obj: any #creature_obj: any is_target: bool = False def draw(self, screen, bord_color, x, y, size, bord_size): pygame.draw.rect(screen, bord_color, pygame.Rect(x, y, size, size), bord_size) class Map: def __init__(self, name, cell_color = "gray57", active_cell_color = "gray57"): self.name = name self.cells = {} with open(self.name, 'r') as file: buff = json.load(file) for line in range(len(buff)): self.cells[line] = [] for cell in buff[str(line)]: final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"])) self.cells[line].append(deepcopy(final_cell)) self.cell_color = cell_color def draw(self, scale_size): for line in range(len(self.cells)): for cell in line: pass class Engine: def __init__(self, width, height, scale_size = 5, camera_pos = pygame.Vector2(0, 0)): self.width = width self.height = height self.scale_size = scale_size self.camera_pos = camera_pos def main_loop(self): ''' #o = eb_terrain.Ground(1, 1, 1) #c = eb_creatures.Unit(1, 1, 1) #print(isinstance(o, eb_objects.Object)) #print(isinstance(o, eb_objects.Terrain)) #print(isinstance(c, eb_objects.Terrain)) ''' easy_map = Map("def_map.json", "gray57") print(1) # pygame setup pygame.init() screen = pygame.display.set_mode((self.width, self.height)) clock = pygame.time.Clock() running = True dt = 0 player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2) while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame screen.fill("chartreuse4") #pygame.draw.circle(screen, "gray57", player_pos, 40) keys = pygame.key.get_pressed() if keys[pygame.K_w]: player_pos.y -= 300 * dt if keys[pygame.K_s]: player_pos.y += 300 * dt if keys[pygame.K_a]: player_pos.x -= 300 * dt if keys[pygame.K_d]: player_pos.x += 300 * dt # flip() the display to put your work on screen pygame.display.flip() # limits FPS to 60 # dt is delta time in seconds since last frame, used for framerate- # independent physics. dt = clock.tick(60) / 1000 pygame.quit()