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Elvenbane
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2e6e75866bc8151df59da0a29ec981d59220391e
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shiva404
2e6e75866b
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
__pycache__
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
res
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
common.py
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
def_map.json
P.S. to previous commit: instead of Sprite flow load_sprites function was changed: gathering the number of sprites with the same names before second _ and hold it at sprites dict. also now sprites must be named as objectname_action_number. Main commit - full sprites support, with caching, transparency and smooth scaling. drawing function moved to Object methods
2026-02-15 21:23:02 +03:00
eb_creature_objects.py
initial sprite animation support
2026-02-15 18:17:31 +03:00
eb_engine.py
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
eb_objects.py
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
eb_terrain_objects.py
initial sprite animation support
2026-02-15 18:17:31 +03:00
main.py
Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
2026-02-16 00:30:17 +03:00
problems.txt
initial sprite animation support
2026-02-15 18:17:31 +03:00
slop.txt
initial sprite animation support
2026-02-15 18:17:31 +03:00
Description
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4.8
MiB
Languages
Python
100%