Добавил ускоренный A* из библиотеки pathfinding - произволительность выросла, но несильно. Пока этот вариант закомментил, сейчас реализация BFS + walkable матрица, работает гораздо лучше, с неоптимальным рендером 100 объектов держит, без рендера 300.

This commit is contained in:
shiva404
2026-02-24 02:03:22 +03:00
parent a707638e09
commit 6b6ca341dc
9 changed files with 337 additions and 81 deletions

View File

@@ -38,13 +38,28 @@ class Creature(Object):
move_progress: float = 0.0 # 0.0 = старт клетки, 1.0 = конец клетки
current_target: tuple = None # (row, col) следующая клетка
final_goal: tuple = None
move_speed: float = 0.02 # пикселей/кадр (настройте)
render_offset: tuple = (0.0, 0.0)
start_pos: tuple = None # (row, col) начальная позиция сегмента пути
replan_counter: int = 0
REPLAN_INTERVAL: int = 300
def replan(self, cells, pos):
from common import find_way
path = find_way(cells, pos, self.final_goal)
if path and len(path) > 1:
self.waypoints = path[1:]
self.current_target = self.waypoints[0]
else:
self.waypoints.clear()
self.current_target = None
def move(self, cells, start, goal):
from common import find_way
self.final_goal = goal
self.start_pos = start
path = find_way(cells, start, goal)
if path and len(path) > 1:
@@ -59,6 +74,24 @@ class Creature(Object):
if self.current_target is None or not self.waypoints:
self.render_offset = (0.0, 0.0)
return
self.replan_counter += 1
if self.replan_counter >= self.REPLAN_INTERVAL:
self.replan_counter = 0
self.replan(map_obj.cells, self.start_pos)
if self.current_target is None: return
target_row, target_col = self.current_target
if (target_row in map_obj.cells and
target_col < len(map_obj.cells[target_row])):
target_cell = map_obj.cells[target_row][target_col]
if target_cell.creature_obj is not None:
self.current_target = None
self.waypoints.clear()
self.render_offset = (0.0, 0.0)
self.replan(map_obj.cells, self.start_pos)
return
self.move_progress += self.move_speed * time_delta * 60
self.move_progress = min(self.move_progress, 1.0)
@@ -66,7 +99,7 @@ class Creature(Object):
if self.move_progress >= 1.0:
map_obj.move_obj('creature_obj', self.start_pos, self.current_target)
self.waypoints.pop(0)
if self.waypoints: self.waypoints.pop(0)
if self.waypoints:
self.start_pos = self.current_target # Новая клетка как старт
self.current_target = self.waypoints[0]
@@ -79,7 +112,10 @@ class Creature(Object):
# ★ ТОЛЬКО интерполяция offset ★
start_row, start_col = self.start_pos #or (0, 0)
target_row, target_col = self.current_target
if self.current_target is None:
self.render_offset = (0.0, 0.0)
return
target_row, target_col = self.current_target
offset_x = (target_col - start_col) * cell_size * self.move_progress
offset_y = (target_row - start_row) * cell_size * self.move_progress
self.render_offset = (offset_x, offset_y)