Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it.
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11
common.py
11
common.py
@@ -9,4 +9,13 @@ import pygame
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def scale_image(image, n):
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orig_size = image.get_size()
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new_size = (int(orig_size[0] * n), int(orig_size[1] * n))
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return pygame.transform.smoothscale(image, new_size)
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return pygame.transform.smoothscale(image, new_size)
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def path_exists(data, path):
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current = data
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for key in path:
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if isinstance(current, dict) and key in current:
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current = current[key]
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else:
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return False
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return True
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