105 lines
3.4 KiB
Python
105 lines
3.4 KiB
Python
from common import deepcopy, dataclass, field
|
||
|
||
@dataclass
|
||
class Object:
|
||
id: str
|
||
name: str
|
||
sprite_name: str
|
||
sprite_state: int = 0
|
||
# current_map
|
||
# pos
|
||
# weight
|
||
# effects = {}
|
||
|
||
def draw(self, draw_data):
|
||
if draw_data["spr_up"] == 0:
|
||
if self.sprite_state == len(draw_data["sprites"][self.sprite_name]) - 1:
|
||
self.sprite_state = 0
|
||
else:
|
||
self.sprite_state += 1
|
||
|
||
sp = draw_data["sprites"][self.sprite_name][self.sprite_state]
|
||
rect = sp.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2))
|
||
draw_data["screen"].blit(sp, rect)
|
||
|
||
def update(self):
|
||
pass
|
||
|
||
@dataclass
|
||
class Terrain(Object):
|
||
pass
|
||
|
||
@dataclass
|
||
class Creature(Object):
|
||
waypoints: list = field(default_factory = list)
|
||
quick_actions: list = field(default_factory = list)
|
||
tasks: list = field(default_factory = list)
|
||
inventory: dict = field(default_factory = dict)
|
||
|
||
move_progress: float = 0.0 # 0.0 = старт клетки, 1.0 = конец клетки
|
||
current_target: tuple = None # (row, col) следующая клетка
|
||
move_speed: float = 0.02 # пикселей/кадр (настройте)
|
||
render_offset: tuple = (0.0, 0.0)
|
||
start_pos: tuple = None # (row, col) начальная позиция сегмента пути
|
||
|
||
|
||
def move(self, cells, start, goal):
|
||
from common import find_way
|
||
self.start_pos = start
|
||
path = find_way(cells, start, goal)
|
||
if path and len(path) > 1:
|
||
self.waypoints = path[1:] # Убираем текущую позицию
|
||
self.current_target = self.waypoints[0]
|
||
self.move_progress = 0.0
|
||
self.start_pos = start # ★ ТУТ - текущая позиция как стартовая для первого шага ★
|
||
self.render_offset = (0.0, 0.0)
|
||
|
||
|
||
def update(self, time_delta, cell_size, map_obj):
|
||
if self.current_target is None or not self.waypoints:
|
||
self.render_offset = (0.0, 0.0)
|
||
return
|
||
|
||
self.move_progress += self.move_speed * time_delta * 60
|
||
self.move_progress = min(self.move_progress, 1.0)
|
||
|
||
if self.move_progress >= 1.0:
|
||
map_obj.move_obj('creature_obj', self.start_pos, self.current_target)
|
||
|
||
self.waypoints.pop(0)
|
||
if self.waypoints:
|
||
self.start_pos = self.current_target # Новая клетка как старт
|
||
self.current_target = self.waypoints[0]
|
||
self.move_progress = 0.0
|
||
self.render_offset = (0.0, 0.0) # ← ДОБАВИТЬ!
|
||
else:
|
||
self.current_target = None
|
||
self.render_offset = (0.0, 0.0)
|
||
return
|
||
|
||
# ★ ТОЛЬКО интерполяция offset ★
|
||
start_row, start_col = self.start_pos or (0, 0)
|
||
target_row, target_col = self.current_target
|
||
offset_x = (target_col - start_col) * cell_size * self.move_progress
|
||
offset_y = (target_row - start_row) * cell_size * self.move_progress
|
||
self.render_offset = (offset_x, offset_y)
|
||
|
||
|
||
|
||
|
||
@dataclass
|
||
class Item(Object):
|
||
# passive_abilities = {}
|
||
# active_abilities = {}
|
||
pass
|
||
|
||
@dataclass
|
||
class Container(Item):
|
||
# content = {}
|
||
pass
|
||
|
||
|
||
@dataclass
|
||
class Building(Object):
|
||
pass
|