56 lines
1.3 KiB
Python
56 lines
1.3 KiB
Python
from common import deepcopy, dataclass, field, path_exists
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@dataclass
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class Object:
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id: str
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name: str
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sprite_name: str
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sprite_state: int = 0
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# weight
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# effects = {}
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def draw(self, draw_data):
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if draw_data["spr_up"] == 0:
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if self.sprite_state == len(draw_data["sprites"][self.sprite_name]) - 1:
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self.sprite_state = 0
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else:
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self.sprite_state += 1
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sp = draw_data["sprites"][self.sprite_name][self.sprite_state]
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rect = sp.get_rect(center = (draw_data["x"] + draw_data["w"] /2, draw_data["y"] + draw_data["h"]/ 2))
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draw_data["screen"].blit(sp, rect)
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def update(self):
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pass
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@dataclass
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class Terrain(Object):
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pass
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@dataclass
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class Creature(Object):
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current_action: int = 0
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quick_actions: list = field(default_factory = list)
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tasks: list = field(default_factory = list)
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inventory: dict = field(default_factory = dict)
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def update(self):
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pass
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@dataclass
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class Item(Object):
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# passive_abilities = {}
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# active_abilities = {}
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pass
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@dataclass
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class Container(Item):
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# content = {}
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pass
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@dataclass
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class Building(Object):
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pass |