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f89e0a86c42b457f3867237ce401d5b1aeb76acd
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4 Commits

Author SHA1 Message Date
shiva404
2e6e75866b Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it. 2026-02-16 00:30:17 +03:00
shiva404
f679dde81f P.S. to previous commit: instead of Sprite flow load_sprites function was changed: gathering the number of sprites with the same names before second _ and hold it at sprites dict. also now sprites must be named as objectname_action_number. Main commit - full sprites support, with caching, transparency and smooth scaling. drawing function moved to Object methods 2026-02-15 21:23:02 +03:00
shiva404
ab58803373 initial sprite animation support 2026-02-15 18:17:31 +03:00
shiva404
d7184ddab1 hlwrld1 2026-02-13 23:34:24 +03:00
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