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14 Commits 1 Branch 0 Tags
7fbc1b38c2c164f54c0f866f8c348e76640ca593
Commit Graph

9 Commits

Author SHA1 Message Date
shiva404
7fbc1b38c2 slop-commit. check out all code, test and take a look at notes in main, need to clean up it 2026-02-20 04:02:51 +03:00
shiva404
171eff1434 pre commit, make CAPS tasks from main 2026-02-20 02:09:43 +03:00
shiva404
197469350d move_obj func was added to Map class. Also console now can execute any command with exec. 2026-02-19 19:55:07 +03:00
shiva404
b34aaa1664 shameslop, but gui still works. 2026-02-16 17:20:37 +03:00
shiva404
0e0bf1f84e Finally fixed sprite caching. For now it works only for one map, need to develop mapmanager and have a list of cached sprites for each map. 2026-02-16 02:46:28 +03:00
shiva404
2e6e75866b Couldn't beat graphic bugs with sprite caching. Returned to old way. Need to create branch with sprite caching and try to finish it. 2026-02-16 00:30:17 +03:00
shiva404
f679dde81f P.S. to previous commit: instead of Sprite flow load_sprites function was changed: gathering the number of sprites with the same names before second _ and hold it at sprites dict. also now sprites must be named as objectname_action_number. Main commit - full sprites support, with caching, transparency and smooth scaling. drawing function moved to Object methods 2026-02-15 21:23:02 +03:00
shiva404
ab58803373 initial sprite animation support 2026-02-15 18:17:31 +03:00
shiva404
d7184ddab1 hlwrld1 2026-02-13 23:34:24 +03:00
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