hlwrld1
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97
eb_engine.py
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97
eb_engine.py
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from common import pygame, json, uuid, deepcopy, dataclass, field
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import eb_objects
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import eb_terrain
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import eb_creatures
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cell_classes = {"Ground": eb_terrain.Ground}
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@dataclass
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class Cell:
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terrain_obj: any
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#item_obj: any
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#creature_obj: any
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is_target: bool = False
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def draw(self, screen, bord_color, x, y, size, bord_size):
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pygame.draw.rect(screen, bord_color, pygame.Rect(x, y, size, size), bord_size)
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class Map:
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def __init__(self, name, cell_color = "gray57", active_cell_color = "gray57"):
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self.name = name
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self.cells = {}
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with open(self.name, 'r') as file:
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buff = json.load(file)
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for line in range(len(buff)):
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self.cells[line] = []
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for cell in buff[str(line)]:
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final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"]))
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self.cells[line].append(deepcopy(final_cell))
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self.cell_color = cell_color
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def draw(self, scale_size):
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for line in range(len(self.cells)):
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for cell in line:
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pass
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class Engine:
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def __init__(self, width, height, scale_size = 5, camera_pos = pygame.Vector2(0, 0)):
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self.width = width
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self.height = height
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self.scale_size = scale_size
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self.camera_pos = camera_pos
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def main_loop(self):
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'''
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#o = eb_terrain.Ground(1, 1, 1)
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#c = eb_creatures.Unit(1, 1, 1)
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#print(isinstance(o, eb_objects.Object))
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#print(isinstance(o, eb_objects.Terrain))
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#print(isinstance(c, eb_objects.Terrain))
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'''
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easy_map = Map("def_map.json", "gray57")
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print(1)
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# pygame setup
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pygame.init()
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screen = pygame.display.set_mode((self.width, self.height))
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clock = pygame.time.Clock()
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running = True
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dt = 0
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player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
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while running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# fill the screen with a color to wipe away anything from last frame
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screen.fill("chartreuse4")
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#pygame.draw.circle(screen, "gray57", player_pos, 40)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_w]:
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player_pos.y -= 300 * dt
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if keys[pygame.K_s]:
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player_pos.y += 300 * dt
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if keys[pygame.K_a]:
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player_pos.x -= 300 * dt
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if keys[pygame.K_d]:
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player_pos.x += 300 * dt
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# flip() the display to put your work on screen
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pygame.display.flip()
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# limits FPS to 60
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# dt is delta time in seconds since last frame, used for framerate-
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# independent physics.
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dt = clock.tick(60) / 1000
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pygame.quit()
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