Add grid drawing, scaling, camera movements

This commit is contained in:
shiva404
2026-02-14 00:57:26 +03:00
parent d7184ddab1
commit d596101bd2
3 changed files with 40 additions and 24 deletions

View File

@@ -12,27 +12,37 @@ class Cell:
#creature_obj: any
is_target: bool = False
def draw(self, screen, bord_color, x, y, size, bord_size):
pygame.draw.rect(screen, bord_color, pygame.Rect(x, y, size, size), bord_size)
@dataclass
class Map:
def __init__(self, name, cell_color = "gray57", active_cell_color = "gray57"):
self.name = name
name: str
cells: dict = None
color: str = "gray57"
target_color: str = "gold"
size: int = 150
bord: int = 5
scale: float = 1
cam_x: int = 0
cam_y: int = 0
cell_dist: int = 2
def __post_init__(self):
self.cells = {}
with open(self.name, 'r') as file:
buff = json.load(file)
for line in range(len(buff)):
self.cells[line] = []
for cell in buff[str(line)]:
final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"]))
self.cells[line].append(deepcopy(final_cell))
self.cell_color = cell_color
def draw(self, scale_size):
for line in range(len(self.cells)):
for cell in line:
pass
def draw(self, screen):
for l in range(len(self.cells)):
for i, cell in enumerate(self.cells[l]):
x = int((i * self.size + self.cam_x) * self.scale)
y = int((l * self.size + self.cam_y) * self.scale)
w = int(self.size * self.scale - self.cell_dist)
h = int(self.size * self.scale - self.cell_dist)
pygame.draw.rect(screen, self.color, pygame.Rect(x, y, w, h), self.bord)
class Engine:
@@ -40,10 +50,9 @@ class Engine:
self.width = width
self.height = height
self.scale_size = scale_size
self.camera_pos = camera_pos
def main_loop(self):
'''
#o = eb_terrain.Ground(1, 1, 1)
#c = eb_creatures.Unit(1, 1, 1)
@@ -52,8 +61,7 @@ class Engine:
#print(isinstance(c, eb_objects.Terrain))
'''
easy_map = Map("def_map.json", "gray57")
print(1)
easy_map = Map("def_map.json")
# pygame setup
pygame.init()
@@ -61,6 +69,8 @@ class Engine:
clock = pygame.time.Clock()
running = True
dt = 0
camera_step = 10
scale_step = 0.1
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
@@ -74,19 +84,24 @@ class Engine:
# fill the screen with a color to wipe away anything from last frame
screen.fill("chartreuse4")
#pygame.draw.circle(screen, "gray57", player_pos, 40)
easy_map.draw(screen)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_pos.y -= 300 * dt
easy_map.cam_y -= camera_step
if keys[pygame.K_s]:
player_pos.y += 300 * dt
easy_map.cam_y += camera_step
if keys[pygame.K_a]:
player_pos.x -= 300 * dt
easy_map.cam_x -= camera_step
if keys[pygame.K_d]:
player_pos.x += 300 * dt
easy_map.cam_x += camera_step
if keys[pygame.K_q]:
easy_map.scale += scale_step
if keys[pygame.K_e]:
easy_map.scale -= scale_step
# flip() the display to put your work on screen
#pygame.time.wait(20)
pygame.display.flip()
# limits FPS to 60
@@ -94,4 +109,5 @@ class Engine:
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()

View File

@@ -1,13 +1,13 @@
import eb_engine
def main():
e = eb_engine.Engine(1280, 720)
e = eb_engine.Engine(1600, 900)
e.main_loop()
if __name__ == "__main__":
# pydantic instead of dataclasses?
# Отрисовка голой сетки, прокрутка
# Отрисовка спрайтов, масштаб
# Отрисовка голой сетки, прокрутка, масштаб +
# Отрисовка спрайтов
# Начало гуя - кнопка, строка ввода, клик
# Поиск пути
# Редактор карты