Nevermind.
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@@ -13,6 +13,7 @@ cell_classes = {"grass_small": eb_terrain_objects.Ground,
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main_dir = os.path.dirname(os.path.abspath(__file__))
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sprites_dir = os.path.join(main_dir, "res", "sprites")
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#class Render
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#class MapManager
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#class Event
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#class EventManager
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@@ -154,7 +155,7 @@ class Engine:
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# ★ UITextBox ВНУТРИ контейнера ★
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output_box = pygame_gui.elements.UITextBox(
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html_text=">>> Готово!\n",
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html_text=">>> hlwrld1\n",
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relative_rect=pygame.Rect(0, 0, 380, 1000), # ← Увеличьте высоту!
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container=scroll_container,
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manager=manager
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@@ -211,6 +212,7 @@ class Engine:
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if event.type == pygame_gui.UI_TEXT_ENTRY_FINISHED and event.ui_element == input_entry:
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user_text = input_entry.get_text()
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#print(user_text)
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if user_text.strip():
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output_log += f">>> {user_text}\n"
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output_box.set_text(output_log)
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@@ -274,8 +276,8 @@ class Engine:
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# flip() the display to put your work on screen
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pygame.display.update()
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if global_counter % 100 == 0:
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if global_counter % 10 == 0:
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current_fps = clock.get_fps()
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#print(f"Current FPS: {current_fps:.2f}")
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print(f"Current FPS: {current_fps:.2f}")
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pygame.quit()
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