shameslop, but gui still works.

This commit is contained in:
shiva404
2026-02-16 17:20:37 +03:00
parent 0e0bf1f84e
commit b34aaa1664
8 changed files with 121 additions and 33 deletions

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@@ -4,6 +4,7 @@ import uuid
from dataclasses import dataclass, field from dataclasses import dataclass, field
from copy import deepcopy from copy import deepcopy
import pygame import pygame
import pygame_gui
def path_exists(data, path): def path_exists(data, path):
current = data current = data

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@@ -6,7 +6,11 @@
"name": "2", "name": "2",
"sprite_name": "grass_small" "sprite_name": "grass_small"
}, },
"item_obj": {}, "item_obj": {
"id": "1",
"name": "2",
"sprite_name": "sword_default"
},
"creature_obj": {} "creature_obj": {}
}, },
{ {
@@ -16,7 +20,11 @@
"sprite_name": "grass_small" "sprite_name": "grass_small"
}, },
"item_obj": {}, "item_obj": {},
"creature_obj": {} "creature_obj": {
"id": "1",
"name": "2",
"sprite_name": "elf_watching"
}
}, },
{ {
"terrain_obj": { "terrain_obj": {

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@@ -1,4 +1,5 @@
from common import pygame, os, json, uuid, deepcopy, dataclass, field from common import os, json, uuid, deepcopy, dataclass, field
from common import pygame, pygame_gui
import eb_objects import eb_objects
import eb_terrain_objects import eb_terrain_objects
import eb_creature_objects import eb_creature_objects
@@ -7,7 +8,7 @@ import eb_creature_objects
import gc, psutil, os import gc, psutil, os
cell_classes = {"grass_small": eb_terrain_objects.Ground, cell_classes = {"grass_small": eb_terrain_objects.Ground,
"sword_default": eb_objects.Item} "sword_default": eb_objects.Item, "elf_watching": eb_creature_objects.Unit}
main_dir = os.path.dirname(os.path.abspath(__file__)) main_dir = os.path.dirname(os.path.abspath(__file__))
sprites_dir = os.path.join(main_dir, "res", "sprites") sprites_dir = os.path.join(main_dir, "res", "sprites")
@@ -18,7 +19,7 @@ sprites_dir = os.path.join(main_dir, "res", "sprites")
@dataclass @dataclass
class Cell: class Cell:
terrain_obj: any terrain_obj: None = None
item_obj: None = None item_obj: None = None
creature_obj: None = None creature_obj: None = None
is_target: bool = False is_target: bool = False
@@ -45,12 +46,15 @@ class Map:
for line in range(len(buff)): for line in range(len(buff)):
self.cells[line] = [] self.cells[line] = []
for cell in buff[str(line)]: for cell in buff[str(line)]:
final_cell = deepcopy(Cell(cell_classes[cell["terrain_obj"]["sprite_name"]](**cell["terrain_obj"]))) final_cell = Cell(cell_classes[cell["terrain_obj"]["sprite_name"]](**cell["terrain_obj"]))
if cell["item_obj"]: if cell["item_obj"]:
final_cell.item_obj = deepcopy(cell_classes[cell["item_obj"]["sprite_name"]](**cell["item_obj"])) final_cell.item_obj = cell_classes[cell["item_obj"]["sprite_name"]](**cell["item_obj"])
self.cells[line].append(deepcopy(final_cell)) if cell["creature_obj"]:
final_cell.creature_obj = cell_classes[cell["creature_obj"]["sprite_name"]](**cell["creature_obj"])
self.cells[line].append(final_cell)
def draw_map(self, screen, current_frame, grid = True): def draw_map(self, screen, current_frame, grid = True):
for j in range(len(self.cells)): for j in range(len(self.cells)):
@@ -126,12 +130,57 @@ class Engine:
scaled = self.scale_image(sprite) scaled = self.scale_image(sprite)
self.cached_sprites[sp_name][i] = scaled self.cached_sprites[sp_name][i] = scaled
def create_console(self, manager):
console_window = pygame_gui.elements.UIWindow(
pygame.Rect(100, 100, 400, 300),
manager=manager,
window_display_title='Console',
resizable=True
)
input_entry = pygame_gui.elements.UITextEntryLine(
relative_rect=pygame.Rect(10, 250, 380, 30),
container=console_window,
manager=manager
)
# ★ UIScrollingContainer ★
scroll_container = pygame_gui.elements.UIScrollingContainer(
relative_rect=pygame.Rect(10, 10, 380, 230),
container=console_window,
manager=manager,
allow_scroll_x=False
)
# ★ UITextBox ВНУТРИ контейнера ★
output_box = pygame_gui.elements.UITextBox(
html_text=">>> Готово!\n",
relative_rect=pygame.Rect(0, 0, 380, 1000), # ← Увеличьте высоту!
container=scroll_container,
manager=manager
)
scroll_container.set_scrollable_area_dimensions((380, 2000))
return console_window, input_entry, scroll_container, output_box
def main_loop(self): def main_loop(self):
easy_map = Map("def_map.json", self.cached_sprites) easy_map = Map("def_map.json", self.cached_sprites)
#sp = eb_objects.Sprite(self.sprites, "elf_watching") #sp = eb_objects.Sprite(self.sprites, "elf_watching")
#gr = pygame.image.load(file_path).convert_alpha() #gr = pygame.image.load(file_path).convert_alpha()
background = pygame.Surface((1600, 800))
background.fill("chartreuse4")
manager = pygame_gui.UIManager((1600, 800))
#hello_button = pygame_gui.elements.UIButton(relative_rect=pygame.Rect((350, 275), (100, 50)),
# text='Say Hello',
# manager=manager)
console_window, input_entry, scroll_container, output_box = self.create_console(manager)
output_log = ">>> hlwrld1\n"
console_active = False
clock = pygame.time.Clock() clock = pygame.time.Clock()
running = True running = True
unlock = True unlock = True
@@ -142,16 +191,17 @@ class Engine:
# profiling # profiling
#process = psutil.Process(os.getpid()) process = psutil.Process(os.getpid())
#gc.collect() gc.collect()
#mem_before = process.memory_info().rss / 1024 mem_before = process.memory_info().rss / 1024
while running: while running:
time_delta = clock.tick(60)/1000.0
#pygame.event.clear() #pygame.event.clear()
#if global_counter % 1000 == 0: if global_counter % 1000 == 0:
# gc.collect() gc.collect()
# mem_after = process.memory_info().rss / 1024 mem_after = process.memory_info().rss / 1024
# print(f"Leak: {mem_after - mem_before:.1f} KB per 1000 frames") print(f"Leak: {mem_after - mem_before:.1f} KB per 1000 frames")
# poll for events # poll for events
# pygame.QUIT event means the user clicked X to close your window # pygame.QUIT event means the user clicked X to close your window
@@ -159,13 +209,42 @@ class Engine:
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
running = False running = False
if event.type == pygame_gui.UI_TEXT_ENTRY_FINISHED and event.ui_element == input_entry:
user_text = input_entry.get_text()
if user_text.strip():
output_log += f">>> {user_text}\n"
output_box.set_text(output_log)
input_entry.set_text("")
console_active = False
console_active = bool(input_entry.get_text().strip())
if event.type == pygame.VIDEORESIZE:
new_size = event.size
self.screen = pygame.display.set_mode(new_size, pygame.RESIZABLE)
manager.clear_and_set_new_size((new_size[0], new_size[1]))
# ★ ПЕРЕСОЗДАНИЕ ★
console_window.kill()
input_entry.kill()
scroll_container.kill()
output_box.kill()
console_window, input_entry, scroll_container, output_box = self.create_console(manager)
manager.process_events(event)
manager.update(time_delta)
# fill the screen with a color to wipe away anything from last frame # fill the screen with a color to wipe away anything from last frame
self.screen.fill("chartreuse4") #self.screen.fill("chartreuse4")
self.screen.blit(background, (0, 0))
easy_map.draw_map(self.screen, current_frame + 1) easy_map.draw_map(self.screen, current_frame + 1)
manager.draw_ui(self.screen)
#print(easy_map.cells[0][0].item_obj.sprite_cache) #print(easy_map.cells[0][0].item_obj.sprite_cache)
if unlock: if not console_active:
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_w]: if keys[pygame.K_w]:
easy_map.cam_y += self.camera_step easy_map.cam_y += self.camera_step
@@ -193,12 +272,10 @@ class Engine:
global_counter = 0 global_counter = 0
# flip() the display to put your work on screen # flip() the display to put your work on screen
pygame.display.flip() pygame.display.update()
# limits FPS to 60
clock.tick(max_fps)
if global_counter % 100 == 0: if global_counter % 100 == 0:
current_fps = clock.get_fps() current_fps = clock.get_fps()
print(f"Current FPS: {current_fps:.2f}") #print(f"Current FPS: {current_fps:.2f}")
pygame.quit() pygame.quit()

18
main.py
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@@ -27,16 +27,18 @@ if __name__ == "__main__":
#техдолг: #техдолг:
#проверить дефолтдикт field и None = None #проверить дефолтдикт field и None = None
#не взлетело кэширование - потом доделать # техдолг - draw_data to dd
# изучить pypmler
# настроить логирование всего
#SLOP:
# проверить у ллм на ошибки - РЕГУЛЯРНАЯ АКТИВНОСТЬ: # проверить у ллм на ошибки - РЕГУЛЯРНАЯ АКТИВНОСТЬ:
# - deepcopy + # - deepcopy +
# - общие + # - общие +
main() main()
# техдолг - draw_data to dd
#pygame.init() # добавил гуй, динамическая консоль, всё работает, но:
#size = width, height = 640, 480 # - слоп, почистить
## Use HWSURFACE and DOUBLEBUF flags # - мини-баг - если первые вводимые буквы совпадают с клавишами управления, один раз успевает проскочить до лока. некритично.
#screen = pygame.display.set_mode(size, pygame.HWSURFACE | pygame.DOUBLEBUF) # - при вводе текста нет прокрутки к концу
# изучить pypmler # - плавающий баг - если повводить текст, а потом закрыть консоль, игра не закроется по эскейпу.
# настроить логирование всего