initial sprite animation support
BIN
__pycache__/eb_creature_objects.cpython-314.pyc
Normal file
BIN
__pycache__/eb_creatures_objects.cpython-314.pyc
Normal file
BIN
__pycache__/eb_terrain_objects.cpython-314.pyc
Normal file
160
def_map.json
@@ -6,7 +6,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -18,7 +18,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -30,7 +30,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -42,7 +42,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -54,7 +54,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -66,7 +66,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -78,7 +78,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -90,7 +90,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -102,7 +102,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -114,7 +114,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -128,7 +128,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -140,7 +140,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -152,7 +152,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -164,7 +164,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -176,7 +176,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -188,7 +188,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -200,7 +200,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -212,7 +212,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -224,7 +224,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -236,7 +236,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -250,7 +250,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -262,7 +262,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -274,7 +274,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -286,7 +286,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -298,7 +298,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -310,7 +310,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -322,7 +322,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -334,7 +334,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -346,7 +346,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -358,7 +358,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -372,7 +372,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -384,7 +384,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -396,7 +396,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -408,7 +408,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -420,7 +420,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -432,7 +432,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -444,7 +444,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -456,7 +456,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -468,7 +468,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -480,7 +480,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -494,7 +494,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -506,7 +506,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -518,7 +518,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -530,7 +530,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -542,7 +542,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -554,7 +554,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -566,7 +566,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -578,7 +578,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -590,7 +590,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -602,7 +602,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -616,7 +616,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -628,7 +628,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -640,7 +640,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -652,7 +652,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -664,7 +664,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -676,7 +676,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -688,7 +688,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -700,7 +700,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -712,7 +712,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -724,7 +724,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -738,7 +738,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -750,7 +750,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -762,7 +762,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -774,7 +774,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -786,7 +786,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -798,7 +798,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -810,7 +810,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -822,7 +822,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -834,7 +834,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -846,7 +846,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -860,7 +860,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -872,7 +872,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -884,7 +884,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -896,7 +896,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -908,7 +908,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -920,7 +920,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -932,7 +932,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -944,7 +944,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -956,7 +956,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
@@ -968,7 +968,7 @@
|
||||
"terrain_obj": {
|
||||
"id": "1",
|
||||
"name": "2",
|
||||
"sprite": "grass_small"
|
||||
"sprite_name": "grass_small"
|
||||
},
|
||||
"creature_obj": {},
|
||||
"item_obj": {}
|
||||
|
||||
70
eb_engine.py
@@ -1,12 +1,11 @@
|
||||
from common import pygame, os, json, uuid, deepcopy, dataclass, field
|
||||
import eb_objects
|
||||
import eb_terrain
|
||||
import eb_creatures
|
||||
import eb_terrain_objects
|
||||
import eb_creature_objects
|
||||
|
||||
cell_classes = {"Ground": eb_terrain.Ground}
|
||||
cell_classes = {"Ground": eb_terrain_objects.Ground}
|
||||
main_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
sprites_dir = os.path.join(main_dir, "res", "sprites")
|
||||
#file_path = os.path.join(main_dir, "res", "sprites", "grass_small.png")
|
||||
|
||||
def scale_image(image, n):
|
||||
orig_size = image.get_size()
|
||||
@@ -23,15 +22,17 @@ class Cell:
|
||||
@dataclass
|
||||
class Map:
|
||||
name: str
|
||||
sprites: dict
|
||||
sprites_refresh: int = 60
|
||||
cells: dict = field(default_factory = dict)
|
||||
color: str = "gray57"
|
||||
target_color: str = "gold"
|
||||
size: int = 150
|
||||
bord: int = 5
|
||||
bord: int = 3
|
||||
scale: float = 1
|
||||
cam_x: int = 0
|
||||
cam_y: int = 0
|
||||
cell_dist: int = 2
|
||||
cell_dist: int = 1
|
||||
|
||||
def __post_init__(self):
|
||||
self.cells = {}
|
||||
@@ -43,7 +44,7 @@ class Map:
|
||||
final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"]))
|
||||
self.cells[line].append(deepcopy(final_cell))
|
||||
|
||||
def draw(self, screen, sprites, grid = True):
|
||||
def draw(self, screen, current_frame, grid = True):
|
||||
for l in range(len(self.cells)):
|
||||
for i, cell in enumerate(self.cells[l]):
|
||||
x = int((i * self.size + self.cam_x) * self.scale)
|
||||
@@ -52,10 +53,18 @@ class Map:
|
||||
h = int(self.size * self.scale - self.cell_dist)
|
||||
|
||||
# add if scale != prev_scale: no scale
|
||||
scaled = scale_image(sprites[cell.terrain_obj.sprite], self.scale)
|
||||
# current frame to decide, upgrade sprite or not sprite_state
|
||||
scaled = scale_image(self.sprites[cell.terrain_obj.sprite_name][cell.terrain_obj.sprite_state], self.scale)
|
||||
scaled_rect = scaled.get_rect(center = (x + w/2, y + h/2))
|
||||
screen.blit(scaled, scaled_rect)
|
||||
|
||||
if cell.terrain_obj.sprite_state == len(self.sprites[cell.terrain_obj.sprite_name]) - 1:
|
||||
if current_frame % self.sprites_refresh == 0:
|
||||
cell.terrain_obj.sprite_state = 0
|
||||
elif current_frame % self.sprites_refresh == 0:
|
||||
cell.terrain_obj.sprite_state += 1
|
||||
|
||||
|
||||
if grid:
|
||||
pygame.draw.rect(screen, self.color, pygame.Rect(x, y, w, h), self.bord)
|
||||
|
||||
@@ -74,19 +83,37 @@ class Engine:
|
||||
pygame.display.set_caption('Elvenbane')
|
||||
self.screen = pygame.display.set_mode((self.width, self.height))
|
||||
self.load_sprites()
|
||||
print("The engine has started. Sprites were successfully loaded.\n")
|
||||
|
||||
def load_sprites(self, folder_path = sprites_dir):
|
||||
for filename in os.listdir(folder_path):
|
||||
if filename.lower().endswith('.png'):
|
||||
name = os.path.splitext(filename)[0]
|
||||
self.sprites[name] = pygame.image.load(os.path.join(folder_path, filename)).convert_alpha()
|
||||
self.sprites = {}
|
||||
files = [f for f in os.listdir(folder_path) if f.lower().endswith('.png')]
|
||||
|
||||
groups = {}
|
||||
for f in files:
|
||||
name = os.path.splitext(f)[0]
|
||||
if '_' in name and name.rsplit('_', 1)[0].count('_') >= 1:
|
||||
prefix = name.rsplit('_', 1)[0]
|
||||
num = int(name.rsplit('_', 1)[1])
|
||||
groups.setdefault(prefix, []).append((num, f))
|
||||
|
||||
for prefix, items in groups.items():
|
||||
items.sort()
|
||||
self.sprites[prefix] = [
|
||||
pygame.image.load(os.path.join(folder_path, f)).convert_alpha()
|
||||
for num, f in items
|
||||
]
|
||||
|
||||
def main_loop(self):
|
||||
easy_map = Map("def_map.json", self.sprites)
|
||||
#sp = eb_objects.Sprite(self.sprites, "elf_watching")
|
||||
#gr = pygame.image.load(file_path).convert_alpha()
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
running = True
|
||||
unlock = True
|
||||
easy_map = Map("def_map.json")
|
||||
#gr = pygame.image.load(file_path).convert_alpha()
|
||||
current_frame = 0
|
||||
max_fps = 60
|
||||
|
||||
while running:
|
||||
# poll for events
|
||||
@@ -98,18 +125,18 @@ class Engine:
|
||||
# fill the screen with a color to wipe away anything from last frame
|
||||
self.screen.fill("chartreuse4")
|
||||
|
||||
easy_map.draw(self.screen, self.sprites)
|
||||
easy_map.draw(self.screen, current_frame + 1)
|
||||
|
||||
if unlock:
|
||||
keys = pygame.key.get_pressed()
|
||||
if keys[pygame.K_w]:
|
||||
easy_map.cam_y -= self.camera_step
|
||||
if keys[pygame.K_s]:
|
||||
easy_map.cam_y += self.camera_step
|
||||
if keys[pygame.K_s]:
|
||||
easy_map.cam_y -= self.camera_step
|
||||
if keys[pygame.K_a]:
|
||||
easy_map.cam_x -= self.camera_step
|
||||
if keys[pygame.K_d]:
|
||||
easy_map.cam_x += self.camera_step
|
||||
if keys[pygame.K_d]:
|
||||
easy_map.cam_x -= self.camera_step
|
||||
if keys[pygame.K_q]:
|
||||
easy_map.scale += self.scale_step
|
||||
if keys[pygame.K_e] and easy_map.scale >= self.scale_step:
|
||||
@@ -117,9 +144,12 @@ class Engine:
|
||||
if keys[pygame.K_ESCAPE]:
|
||||
running = False
|
||||
|
||||
#print(current_frame + 1)
|
||||
current_frame = (current_frame + 1) % max_fps
|
||||
|
||||
# flip() the display to put your work on screen
|
||||
pygame.display.flip()
|
||||
# limits FPS to 60
|
||||
clock.tick(60)
|
||||
clock.tick(max_fps)
|
||||
|
||||
pygame.quit()
|
||||
@@ -1,10 +1,12 @@
|
||||
from common import dataclass
|
||||
from common import dataclass, field
|
||||
|
||||
|
||||
@dataclass
|
||||
class Object:
|
||||
id: str
|
||||
name: str
|
||||
sprite: str
|
||||
sprite_name: str
|
||||
sprite_state: int = 0
|
||||
|
||||
@dataclass
|
||||
class Terrain(Object):
|
||||
@@ -13,6 +15,9 @@ class Terrain(Object):
|
||||
@dataclass
|
||||
class Creature(Object):
|
||||
pass
|
||||
#actions
|
||||
#tasks
|
||||
#items
|
||||
|
||||
@dataclass
|
||||
class Item(Object):
|
||||
|
||||
16
main.py
@@ -9,18 +9,22 @@ if __name__ == "__main__":
|
||||
# Отрисовка голой сетки, прокрутка, масштаб +
|
||||
# Отрисовка спрайтов:
|
||||
# - сделать масштабирование в соотв. с клеткой +
|
||||
# - посмотреть класс спрайта или сделать свой
|
||||
# - добавить отрисовку существ и предметов
|
||||
# - посмотреть класс спрайта или сделать свой +
|
||||
# - добавить отрисовку существ и предметов с анимацией +
|
||||
# почитать про Surface, Display, доку к pygame-gui
|
||||
# Начало гуя - кнопка, строка ввода, клик
|
||||
# Поиск пути
|
||||
# Поиск пути, очередь задач для существ
|
||||
# Редактор карты
|
||||
# Охотник -> деревня
|
||||
# Простой, но основательный гуй внизу экрана, глобальная карта и перемещение
|
||||
# деревня на соседской локации и торговля с ней
|
||||
# перемещение по воде, течение
|
||||
|
||||
# проверить у ллм на ошибки:
|
||||
# - deepcopy
|
||||
# - общие
|
||||
# проверить у ллм на ошибки - РЕГУЛЯРНАЯ АКТИВНОСТЬ:
|
||||
# - deepcopy +
|
||||
# - общие +
|
||||
main()
|
||||
|
||||
#instead of Sprite flow load_sprites function was changed:
|
||||
#gathering the number of sprites with the same names before second _ and hold it at
|
||||
#sprites dict. also now sprites must be named as objectname_action_number
|
||||
37
problems.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
pygame.FULLSCREEN create a fullscreen display
|
||||
pygame.DOUBLEBUF only applicable with OPENGL
|
||||
pygame.HWSURFACE (obsolete in pygame 2) hardware accelerated, only in FULLSCREEN
|
||||
pygame.OPENGL create an OpenGL-renderable display
|
||||
pygame.RESIZABLE display window should be sizeable
|
||||
pygame.NOFRAME display window will have no border or controls
|
||||
pygame.SCALED resolution depends on desktop size and scale graphics
|
||||
pygame.SHOWN window is opened in visible mode (default)
|
||||
pygame.HIDDEN window is opened in hidden mode
|
||||
|
||||
Проблема 2: Копирование Cell
|
||||
В цикле создания клеток final_cell = Cell(cell_classes[cell["type"]](**cell["cell"]["terrain_obj"])) создаётся terrain_obj, а затем deepcopy(final_cell) копирует Cell. Но если terrain_obj содержит мутабельные атрибуты (например, mutable sprite или вложенные объекты из eb_terrain), все клетки поделят эти вложенные объекты, вызывая визуальные артефакты (одинаковые спрайты изменяются вместе).
|
||||
|
||||
Исправление с deepcopy:
|
||||
Примените deepcopy к terrain_obj перед передачей в Cell:
|
||||
|
||||
python
|
||||
terrain_kwargs = deepcopy(cell["cell"]["terrain_obj"])
|
||||
final_cell = Cell(cell_classes[cell["type"]](**terrain_kwargs))
|
||||
self.cells[line].append(final_cell) # Без лишнего deepcopy, если terrain_obj уже глубокая копия
|
||||
|
||||
|
||||
|
||||
4. Неправильный доступ к JSON
|
||||
|
||||
python
|
||||
for cell in buff[str(line)]: # ❌ buff[line] может отсутствовать
|
||||
|
||||
6. Отсутствует проверка существования спрайта
|
||||
|
||||
python
|
||||
scaled = scale_image(sprites[cell.terrain_obj.sprite], self.scale) # KeyError!
|
||||
|
||||
Проблемы производительности
|
||||
7. Масштабирование каждый кадр
|
||||
scale_image() вызывается 150×150=22,500 раз в секунду при 60 FPS. Кэшируйте масштабированные спрайты.
|
||||
|
||||
@@ -4,7 +4,7 @@ from copy import deepcopy
|
||||
width = 10
|
||||
height = 8
|
||||
|
||||
grass_def = {"id": "1", "name": "2", "sprite": "grass_small"}
|
||||
grass_def = {"id": "1", "name": "2", "sprite_name": "grass_small"}
|
||||
cell_def = {"type": "Ground", "cell": {"terrain_obj": grass_def, "creature_obj": {}, "item_obj": {}}}
|
||||
|
||||
out = {}
|
||||
|
||||
|
Before Width: | Height: | Size: 161 KiB |
BIN
res/sprites/elf_left_1.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 220 KiB |
BIN
res/sprites/elf_right_1.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
res/sprites/elf_watching_1.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
res/sprites/elf_watching_2.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 1.8 MiB |
|
Before Width: | Height: | Size: 59 KiB |
BIN
res/sprites/grass_small_1.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
res/sprites/grass_small_2.png
Normal file
|
After Width: | Height: | Size: 65 KiB |
BIN
res/textures/water-1.jpg
Normal file
|
After Width: | Height: | Size: 213 KiB |
BIN
res/textures/water-10.jpg
Normal file
|
After Width: | Height: | Size: 259 KiB |
BIN
res/textures/water-3.jpg
Normal file
|
After Width: | Height: | Size: 334 KiB |
BIN
res/textures/water-4.jpg
Normal file
|
After Width: | Height: | Size: 140 KiB |
BIN
res/textures/water-6.jpg
Normal file
|
After Width: | Height: | Size: 124 KiB |
BIN
res/textures/water-8.jpg
Normal file
|
After Width: | Height: | Size: 213 KiB |
31
slop.txt
@@ -1,15 +1,11 @@
|
||||
#o = eb_terrain.Ground(1, 1, 1)
|
||||
#c = eb_creatures.Unit(1, 1, 1)
|
||||
#print(isinstance(o, eb_objects.Object))
|
||||
#print(isinstance(o, eb_objects.Terrain))
|
||||
#print(isinstance(c, eb_objects.Terrain))
|
||||
o = eb_terrain.Ground(1, 1, 1)
|
||||
c = eb_creatures.Unit(1, 1, 1)
|
||||
print(isinstance(o, eb_objects.Object))
|
||||
print(isinstance(o, eb_objects.Terrain))
|
||||
print(isinstance(c, eb_objects.Terrain))
|
||||
|
||||
|
||||
|
||||
import pygame
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((800, 600))
|
||||
|
||||
original = pygame.image.load('sprite.png').convert_alpha()
|
||||
orig_rect = original.get_rect(center=(200, 300))
|
||||
|
||||
@@ -18,7 +14,6 @@ def scale_image(image, n):
|
||||
new_size = (int(orig_size[0] * n), int(orig_size[1] * n))
|
||||
return pygame.transform.scale(image, new_size)
|
||||
|
||||
n = 1.5 # Example: 1.5x larger
|
||||
scaled = scale_image(original, n)
|
||||
scaled_rect = scaled.get_rect(center=(600, 300))
|
||||
|
||||
@@ -27,14 +22,6 @@ screen.blit(scaled, scaled_rect) # Scaled by n
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def load_sprites_from_folder(self, folder_path = sprites_dir):
|
||||
"""
|
||||
Загружает все PNG изображения из указанной папки в словарь.
|
||||
@@ -43,30 +30,22 @@ screen.blit(scaled, scaled_rect) # Scaled by n
|
||||
# Полный путь к папке со спрайтами относительно скрипта
|
||||
script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
full_path = os.path.join(script_dir, folder_path)
|
||||
|
||||
sprites = {}
|
||||
|
||||
if not os.path.exists(full_path):
|
||||
print(f"❌ Папка не найдена: {full_path}")
|
||||
return sprites
|
||||
|
||||
print(f"🔍 Сканируем папку: {full_path}")
|
||||
|
||||
# Проходим по всем файлам в папке
|
||||
for filename in os.listdir(full_path):
|
||||
if filename.lower().endswith('.png'):
|
||||
# Убираем расширение .png для ключа
|
||||
name = os.path.splitext(filename)[0]
|
||||
filepath = os.path.join(full_path, filename)
|
||||
|
||||
try:
|
||||
# Загружаем изображение
|
||||
surface = pygame.image.load(filepath).convert_alpha()
|
||||
self.sprites[name] = surface
|
||||
print(f"✅ Загружен: {name} ({surface.get_size()})")
|
||||
|
||||
except pygame.error as e:
|
||||
print(f"❌ Ошибка загрузки {filename}: {e}")
|
||||
|
||||
print(f"🎉 Загружено {len(sprites)} спрайтов")
|
||||
|
||||
|
||||