Finally fixed sprite caching. For now it works only for one map, need to develop mapmanager and have a list of cached sprites for each map.
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@@ -5,12 +5,6 @@ from dataclasses import dataclass, field
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from copy import deepcopy
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import pygame
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def scale_image(image, n):
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orig_size = image.get_size()
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new_size = (int(orig_size[0] * n), int(orig_size[1] * n))
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return pygame.transform.smoothscale(image, new_size)
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def path_exists(data, path):
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current = data
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for key in path:
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